![]() ![]() At one point SHODAN was going to drain your XP from you. We talked about a bunch of crazy things that never went in. I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world. ![]() "We wanted SHODAN to feel like this presence," Fermier added. The remake features new HD visuals, updated controls. An iconic antagonist from a cult-classic series, Shodan from System Shock is perhaps one of the best interpretations of the consequences of a rogue AI in video games so far. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. Check out gameplay and more in this trailer for System Shock, an upcoming remake of the first-person action-adventure game from 1994. ![]() "In a sense, SHODAN would represent us," designer Austin Grossman said. As for console players, the remake has been sadly delayed. The sci-fi shooter will be delayed until May 30 for those jumping in on PC. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. Check out the trailer for the System Shock remake here. On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives. ![]()
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